Category:Spells - Project 1999 Wiki This is a giant list of all spells, alphabetically Or you can jump to the spells section for a particular class Visit the Buff Lines page in order to see how various beneficial spells can stack with each other Knights Paladin Spells Shadow Knight Spells Melee Bard Songs Ranger Spells Priests Cleric Spells Druid Spells Shaman Spells Casters
Necromancer - Project 1999 Wiki Although limited to undead targets, these spells are more mana efficient and harder to resist than their non-undead focused alternatives, which allow a Necromancer to solo even more efficiently when facing undead
Enchanter - Project 1999 Wiki Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group
Magician - Project 1999 Wiki All the AE and rain spells, as well as the remainder of DD spells, use Evocation A mage who prefers grouping, or burning down enemies as fast as possible when soloing, will benefit most from specializing in Evocation
Wizard - Project 1999 Wiki The Wizard is a seeker of knowledge, and her life is spent focusing on this goal She uses powerful spells to see things from afar and transport them between places A thirst for arcane knowledge has made her a master of magical translocation, as well as an offensive force of destruction - EverQuest Manual Description
Spells :: EverQuest :: ZAM 1: Decrease Hitpoints by 4 Max: 6 1: Decrease Hitpoints by 7 Max: 12 1: Decrease Hitpoints by 8 per tick Max: 8 per tick 3: Decrease Hitpoints by 10 per tick Max: 10 per tick 1: Decrease Hitpoints by 7 Max: 12 1: Increase Hitpoints by 30 7: Decrease Hitpoints by 3 per tick 1: Increase Hitpoints by 15 Max: 32