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  • Where to upload a movie? — polycount
    Where to upload a movie? neolith polycounter lvl 20 Offline Send Message neolith polycounter lvl 20
  • New Software - PhotoSculpt - What do you think? — polycount
    PhotoSculpt Textures Software Creates 3D models and 3D textures from just two photos of the same subject http: www photosculpt net What do you think ?
  • Modo - polycount
    Modo is a 3D Application from Foundry Its a 3d Modelling Suite https: www foundry com products modo
  • Voxel - polycount
    Voxel is shorthand for volume Pixel Voxels have traditionally been used to create 3D renderings of complex volumes, like meteorological cloud formations or scanned human tissues In these visualizations, the voxels are used similar to the way grains of sand are used to make a sand castle-- the volume is dense with thousands of tiny voxels, and each is in the shape of a little cube or
  • R. I. P - Paul Steed - Page 2 — polycount
    Like a lot of other people here Paul's book was my gateway to 3D character art
  • VTF - polycount
    VTF is a texture file format for Valve Software's Source engine, it stands for V alve T exture F ormat VTF is a versatile container format that can contain compressed or uncompressed images, in a variety of bit depths, optionally with mip maps, and using 2D or 3D or Cube map layouts VTF is very similar to DDS excpet it uses different headers and can contain a variety of image flags The DXT
  • Source TF2 Facial Animation — polycount
    I have no idea about the tech or whether this is just a really well animated short, but this is the best facial animation I've ever seen in a game
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    Created Date 6 19 2012 11:05:36 AM
  • Different T-Pose advantages? — polycount
    I've been looking through portfolios and it seems like the ways people t-pose their characters varies a lot
  • LOW-POLY ART - Page 287 — polycount
    This is the sweet spot for your low-poly models Post 'em if you've got 'em! Low-poly hasn't really been a requirement in the games industry for a long while now This thread is for low-poly art style appreciation, so please take note of these rough guidelines: Keep models under 1,000 triangles Scenes are fine, if all models are low poly Some dedicated low-poly modelling tools now exist that





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