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  • Yuht - Stellaris Wiki
    News About us Careers Join our playtests Media contact Social Media
  • Relics - Stellaris Wiki
    Relics are very powerful artifacts and trophies that an empire can collect through various means Every Relic has a passive effect, as well as a powerful Triumph effect that requires resources All Relics have a Triumph cooldown, during which no other relic can be activated Most relics have a cooldown of 10 years, but some have a shorter one AI empires can also obtain and use relics If an
  • Precursor events 1 - Stellaris Wiki
    The Yuht hatchlings were then left on their own in this relatively safe environment for several centuries until they developed a level of near-sentience Only then were they collected and carefully introduced into society
  • Precursors - Stellaris Wiki
    News About us Careers Join our playtests Media contact Social Media
  • Discovery - Stellaris Wiki
    Discoveries are unusual findings that warrant additional investigation by a Scientist The higher the scientist's level, the faster the discovery is investigated There are two types of discoveries: anomalies and archaeological sites The Astral Planes DLC adds a third type of discovery - astral rifts All three come in different levels of difficulty A few discoveries are located in unique
  • Yuht Astronomical Interferometer - Stellaris Wiki
    Yuht Astronomical Interferometer Redirect page Starbase#Yuht Astronomical Interferometer
  • Planetary management - Stellaris Wiki
    Planets are a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow and prosper If a planet is managed properly, it could provide for the needs of its populace and the demands of its empire, and if an empire has a large collection of prosperous, productive planets within its borders, it can quite easily be
  • Precursor events 2 - Stellaris Wiki
    This article is for the PC version of Stellaris only Precursors are long dead galactic empires predating even the fallen empires and the curators Their ruins are scattered across the galaxy for the player to find Only one precursor event chain (out of 5 available) is placed in a campaign during the galaxy generation
  • Collection - Stellaris Wiki
    The collection contains every specimen obtained by an empire Specimens can be obtained from events or discoveries Specimens can be displayed if the empire has the Galactic Archivism technology and a Grand Archive megastructure, which provides various benefits but also has an Energy upkeep which is increased by Empire Size Hovering over a specimen will also display the date it was collected
  • Megastructures - Stellaris Wiki
    Megastructures are colossal constructions Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire They cannot be built in orbit of a celestial object that has an uninvestigated anomaly All megastructures except Gateways are





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