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  • Super Pocket Rare Edition featuring Banjo-Kazooie - ResetEra
    Introducing the Super Pocket Rare Edition, a brand-new handheld device celebrating some of the fantastic games from the British publisher This officially licensed compact gaming system comes preloaded with 14 classic Rare titles, including a the 64-bit classic Banjo-Kazooie, optimised for Super Pocket, and great franchises such as Battletoads! Available in June 2026 for only £49 99, €59 99
  • Banjo Kazooie : Recompiled Pc port out now - ResetEra
    Stop N Swop was more than that actually It connected Banjo-Tooie and Nuts Bolts So you meet certain requirements across all three games Plus, Banjo-Tooie had additional challenges tied to 'Stop N Swop 2'
  • The Decompilation Project for Banjo-Kazooie is now 100% Complete
    After two years of painstaking work, The GOAT 3D platformer Banjo-Kazooie has now been fully decompiled from Assembly to the easily more modifiable and readable C code Modding for the game will now be much much easier and folks will now be able to make ports to PC and other platforms! Worth
  • You can still play Banjo-Kazooie Nuts Bolts online . . . - ResetEra
    Nuts and Bolts is much more interesting than N64-era Banjo Hell yeah I'm replaying Banjo Kazooie and Tooie after playing Yooka Laylee (another misunderstood gem) but yeah, Nuts and Bolts is way better
  • Games that play like Banjo-Kazooie, Banjo-Tooie, Conkers . . . - ResetEra
    Games that play like Banjo-Kazooie, Banjo-Tooie, Conker's Bad Fur Day, and Donkey Kong 64 Hylian Hero Jan 31, 2025 Discussion Gaming Forum
  • N64: Recompiled - Turn any N64 game into a native PC port (Banjo . . .
    N64: Recompiled is a tool to statically recompile N64 binaries into C code that can be compiled for any platform This can be used for ports or tools as well as for simulating behaviors significantly faster than interpreters or dynamic recompilation can More widely, it can be used in any context where you want to run some part of an N64 binary in a standalone environment
  • RTTP: Banjo Kazooie (NSO) - Was it always this difficult?
    Banjo-Kazooie is actually pretty straightforward until maybe the last few levels (Mad Monster Mansion, Rusty Bucket Bay, and Click Clock Wood) I think the only legitimate backtracking you need to do is waiting for the Running Shoes in Gobi's Valley to be able to get one jiggy with the polar bear race in Freezeasy Peak
  • First game I ever played, Banjo Kazooie RTTP | ResetEra
    Banjo-Kazooie is a game I'd consider close to having a perfect structure for a 3D platformer if not for some very odd quirks like how you can't score every Freezeezy Peak Jiggy on first visit, and the way the game resets level Notes The latter point is the only reason Rusty Bucket Bay and Click Clock Wood feel like frustrating difficulty spikes
  • What is your favorite game in the Banjo Kazooie series?
    Kazooie is in my top ten favorite games While I played Tooie more as a kid, I have a lot less patience for the backtracking, bloated world design and piling on of tasks and sidequests as an adult Kazooie is lean and efficient, even if there are times when it feels too easy or simple Tooie's a solid game and worth playing, but Kazooie just has way more replay value and levels that are
  • Game Makers Toolkit - The World Design of Banjo-Kazooie
    Boss Keys returns for a look at Rare's dynamic duo: Banjo-Kazooie Their debut game was a standard collect-a-thon platformer with disconnected worlds, but the sequel is more of a Metroidvania with interconnected levels and backtracking Let's dig in!





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